Map ___________________________________ Map name: Valon Map game type: DM / TDM Version: 1.0 Date: 12 / 06 / 2014 Players: 6 - 10 Requirements: UT3 + Patch 2.1 + Titan Pack Author ___________________________________ Author name: Steve Loiselle (Stevelois) Country: Canada Lauguage: French Homepage: http://stevelois.wordpress.com Story / Histoire ___________________________________ Valon, a communication relay station between the city and the orbital station Cubicon, was once located on the roof of a building. Because of the city air pollution and electromagnetic fields generated by other communication towers, it was of the utmost importance to isolate Valon. Then, Valon was relocated in the upper atmosphere, well above the great city. These days, all Valon communication systems are fully automated. So no human intervention is required. Therefore, Valon is an excellent place to organize tournaments. You're now in... Valon, station relais de communication entre la cité puis la station orbitale Cubicon, était autrefois située sur le toit d’un édifice. À cause de la pollution atmosphérique de la grande ville et des nombreux champs électromagnétiques des autres tours de communication, il était de la plus haute importance d’isoler Valon. Par conséquent, Valon a été relocalisée dans la haute atmosphère, bien au dessus de la grande cité. De nos jours, les différents systèmes de communication de Valon sont entièrement automatisés. Donc aucune intervention humaine n’est requise. Par contre, Valon s’avère un excellent endroit pour l’organisation de tournois. Vous en faites maintenant parti... Install ___________________________________ Extract the archive into: "My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains: DM-Valon.ini DM-Valon.txt DM-Valon.ut3 DM-Valon_LOC_int.upk Details ___________________________________ I wanted to build a map with complex brush work, something like I did with Amyrade but creating another design and using only custom textures. I've encounter few issues in the development caused by the high amount of brushes and their complexity. Many months of hard work as been put into this level. So now, I can say "Enjoy" !!! For the records: Brushes: 3156 Pointlights: 2331 Spotlights: 90 Blocking volumes: 140 Static meshes: 142 Special thx, credits ___________________________________ - 1XTreme, Achernar, DannyMeister, DarK, Firmament, Lord_PorkSword, M^vL, PlayForGG, RattleSN4K3, Thrallala, VaLkyR_Anubis for testing the pre-final version. - Philip Klevestav for his QUAKE 4, PK02 texture set (http://www.philipk.net). - Epic for the editor & assets. Final maps for UT3 (newer to older) ___________________________________ DM-Valon Greed-Mégane Winter Edition DM-Mako L2 CTF-Mako DM-Amyrade DM-Mégane DOM-Itarion DM-Itarion Greed-Amissa Night Edition DM-Amissa Night Edition DM-Amissa CTF-Citius CTF-Fatima DM-Aly Second Edition DM-Aly Night Edition FPS DM-Aly Night Edition Greed-Nano DM-Nano DM-Station 12 Legal ___________________________________ Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent many months developing my maps, so please ask me permission before doing anything with my maps or using any of my custom stuff from my maps in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My maps is for personal use only, you may not sell, lease or rent my maps.