Map ___________________________________ Map name: Rising Map game type: CTF Version: 1.1 Date: 09 / 07 / 13 Players: 10 - 16 Requirements: UT3 + Patch 2.1 + Titan Pack Author ___________________________________ Author name: Jonathan "DarK" Rutgers Country: Holland Language: Dutch Homepage: http://darkn3xs.wordpress.com Story ___________________________________ Before the great war broke out, the Liandri were secretly working on a place to train their soldiers. With blueprints of the vast land between the Chinese border and the Korean border, also known as Reflection, they build a similiar kind of holographic chamber for training their recruits. Liandri named this project: Rising. Now, that the great war is over, and the blueprints in hands of the Axon, the Holographic chamber, that was destroyed after the savage of war, was rebuild by the Axon to serve one more purpose... of the Tournament! Install ___________________________________ The map files from the pack are: CTF-UOF-LP-Rising.ini CTF-UOF-LP-Rising.txt CTF-UOF-LP-Rising.ut3 CTF-UOF-LP-Rising_LOC_int.upk Details ___________________________________ The layout of Rising is based upon one of the most overplayed CTF maps around Unreal Tournament 3: CTF-Reflection. This map features a fresh visual, a layout without colission issues, an easy chill atmosphere, and lots of other additions: Added translocator holes from the spawns inside the flagroom for increased flow. Added holes in the middle section for more cover for flagrunners and removed the 25 Medium health for 4 vials in those respectful holes. Increased and controlled lift speed for smooth jumps and increased movement. Removed the shock rifle from the flagroom and placed it in front of each base instead, to decrease shock spam in a cramped flagroom. Layout is about 15% bigger then Reflection and features more controlled and less cramped movement. Less controlled lightning and only lights surving a purpose only will increase FPS and visuals at this theme. The features: - The main map is build out of 2 textures. A Square and a Line. All self made in photoshop, and all materials belonging to these textures were made and adjusted by me. - A calm "Liquid dubstep" track called "That Girl" from the Dubstep artist "Excision" Special Thanks/Credits ___________________________________ The UOF Crew for testing. McLogenog for suggestions and feedback. Your PC Specs ___________________________________ I'm way too lazy dude. Check the other readme's or http://darkn3xs.wordpress.com for any information regarding my system. Final maps (newer to older) ___________________________________ CTF-Embargo CTF-UOF-LP-Jigoku CTF-UOF-LP-Rising DM-UOF-LP-Animus DM-UOF-LP-Unlimited CTF-Dutchees CTF-Seraph Legal stuff ___________________________________ Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent many months developing my maps, so please ask me permission before doing anything with my maps or using any of my custom stuff from my maps in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My maps is for personal use only, you may not sell, lease or rent my maps.