------------------------- Map ------------------------- Map name : CTF-UOF-AndAction!_2K10 Map game type : CTF, Geed Version : 1.0 Date : July 1, 2010 Players : 2 - 10 Requirements : UT3 + Patch 2.1 + Titan Pack ------------------------- Author ------------------------- Author name : Joe "1xTrEmE" (Level) / Sneh (Music) Country : USA Homepage : http://unrealoldfriends.activeboard.com Email : jonnyringo2006@gmail.com Forum : http://unrealoldfriends.activeboard.com ------------------------- Story ------------------------- Intense! fast action close quarters arena style capture the flag is back! & better than ever... located in the heart of futuristic ; "Action! City" Unreals technology hub of the not so distant future now complete with fully functioning AI support, a working remixed soundtrack including: next-gen/UT3 styling, stingers sound cues, custom textures, and more. Don't Blink. ------------------------- Map files ------------------------- CTF-UOF-AndAction!_2K10.ini CTF-UOF-AndAction!_2K10.txt CTF-UOF-AndAction!_2K10.ut3 CTF-UOF-AndAction!_2K10_LOC_int.upk ------------------------- Author note ------------------------- Remake of the UT99 original AndAction! meticulously brought forward for UT3 this small fast pace action map lives upto its name! in the first installment from UT99 despite the fact that it had no sound track, crippled AI, and poor lighting the map was a huge success, virtually every popular US / Canada (East. West. & Central) server running generic custom CTF maps included CTF-AndAction in its map rotation. With the implementation of UT99's server map voting feature; live players would vote the map over & over, it seems sometimes; simple, fast, action can be a great thrill when it comes to the tournament. < I have no doubt this map will continue to be developed with future releases of the unreal engine! ;) > Description: (from the .ini file) Intense! fast action close quarters capture the flag arena style is back! & better than ever.. located in the heart of futuristic; "Action! City" now complete with fully functioning highly optimized AI support, a working remixed soundtrack, also including: next-gen/UT3 styling, stingers sound cues, custom textures, and more. Don't Blink. I released an earlier (simplified) version of this map, a 2K_9 version (at the suggestion of LAN play friends - though I didn't feel it was finished or as polished as it should have been) This all new 2010 version is the version I intended for a public release & fans, i'm thankful to my friends in UOF that they allowed me to release this updated "next years" installment of the map - as we initially agreed on only new content for this map pack (for the most past) technically the map is new, however i'd like to ad that UFO are truly a great bunch of friends and good people, i'm very proud to have participated in this quality project and to have been granted the provision to include this work as a contingency for my CTF-RainBase remake which did not get finished in time for this first pack.... but will be ready for UOF's next pack. GL/HF! Publication in the UOF first mappack June 27, 2010. ------------------------- Special thx, credits ------------------------- Much respect & full credits to the "Unknown Author" for the original version from UT99. (if your out there & this finds you - thank you!) Many thanks to my friend Sneh for his kickazz remix of "Superfist" which is unique to this map alone. The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Bl!tz, Odedge, Rulaman, Stevelois, Thrallala, Sebastien Nova, Diesalot, SO, & Rathalos. Epic for the tech. ------------------------- Legal stuff ------------------------- Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.