------------------------- Map ------------------------- Map name: Tapinak Night Edition Map game type: Greed Version: 1.0 Date: 15-December-2011 Players: 8 - 16 Requirements: UT3 + Patch 2.1 ------------------------- Author ------------------------- Author name: Odedge Homepage: www.odedge.com Email: odedge@odedge.com ------------------------- Story ------------------------- A temple that used to be at peace and harmony with its environment has been torn apart from it after a devastating earthquake. As it floats away from its home, a new home will be found filled with the cries of battle and explosions that can only be found in the Tournament. ------------------------- Map files ------------------------- CTF-GRD-UOF3-Tapinak-NE.ini CTF-GRD-UOF3-Tapinak-NE.txt CTF-GRD-UOF3-Tapinak-NE.ut3 CTF-GRD-UOF3-Tapinak-NE_LOC_int.upk ------------------------- Author note ------------------------- This map is inspired by a section of a map called Operation Hastings from the game Battlefield Vietnam. My friend and I used to defend it and I always thought it would make a nice foundation for a UT map. I used Blender to create my custom static meshes, something I have wanted to do for many years. I hope you enjoy playing on the map. Any skulls or players that fall off the edge should be returned to the map. Skulls are very valuable in this arena and the Tournament doesn't want them wasted. ------------------------- Special thx, credits ------------------------- - The guys over at UOF forums for their feedback, testing, and support throughout the entire process.[http://unrealoldfriends.activeboard.com/] - Achernar for his detailed feedback, converted Nobiax meshes to .ASE, and Blender support. [http://alphaeridani.wordpress.com/] - Bl!tz for his constant feedback and encouragement. [http://blitz.unrealmaps.net/] - Epic for the editor & assets - Lord_Porksword for his feedback and support. [http://unrealoldfriends.activeboard.com/t31400890] - mAlkAv!An for his feedback, Blender support, and Material support (creating bump textures/stone normal maps). [http://oliverm-h.blogspot.com/] - Nobiax for the custom foliage textures and models. [http://nobiax.deviantart.com/] - Sly. for his feedback and support. - Stevelois for his constant feedback and support & pushing me to continue improving the map. [http://stevelois.wordpress.com/] ------------------------- Legal stuff ------------------------- Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.