------------------------- Map ------------------------- Map name: Amissa Night Edition Map game type: Greed Version: 1.0 Date: 17 / 11 / 11 Players: 6 - 12 Requirements: UT3 + Patch 2.1 + Titan Pack ------------------------- Author ------------------------- Author name: Steve Loiselle (Stevelois) Country: Canada Lauguage: French Homepage: http://stevelois.wordpress.com ------------------------- Story / Histoire ------------------------- You have been put on this peaceful, lost island in the middle of nowhere called ‘Amissa’ to win the tournament. This classic place has been renovated and redesigned to once again bring in the fate of bloodshed. Do not be fooled by the island simplicity or else, you will get yourself blow into pieces... and you will loose! Vous avez été mis sur cette paisible île perdue au milieu de nulle part appelée ‘Amissa’ pour remporter le tournoi. Cet endroit classique a été rénové et repensé une fois de plus pour promouvoir des effusions de sang. Ne vous laissez pas berner par la simplicité de cette île, ou bien, vous allez vous faire exploser en petits morceaux... puis allez perdre ! ------------------------- Map files ------------------------- CTF-GRD-UOF3-Amissa-NE.ini CTF-GRD-UOF3-Amissa-NE.txt CTF-GRD-UOF3-Amissa-NE.ut3 CTF-GRD-UOF3-Amissa-NE_LOC_int.upk ------------------------- Details ------------------------- I wanted to make another small & simple map but I didn’t wanted to spend some time elaborating the layout so I started to build the map based on 1 of my top UT2004 map called DM-1on1-Albatros made by Ryan Brucks. This map is NOT a remake. I only look at the original layout as a starting point. I’ve recreated everything from scratch and add some Stevie’s twist :) The features: - For gameplay additions, when standing on the wood plank (near the vest armor, tight armor, KEG, UDamage and you will ear a cracking sound - You will also ear a falling rock sound near the tight armor when getting close to the rock edge - Custom materials, 95% of them are custom, made by me using mostly Nobiax textures - Custom music. It’s an edited track from my UT2004 music collection called ‘Blowout’ by The Crystal Method - Custom plants meshes which I add a slow wind effect. Again, coming from Nobiax static meshes - All torches use a dynamic light - To create the night theme, I redid the lighting & ambient sounds completely, tweaked some materials and changed some decoration - To balance the map for Greed, I changed all pickup completely and removed the Belt armor, the KEG, the Vest armor and the UDamage ------------------------- Special thx, credits ------------------------- - The UOF team to help me out in general, you're a kick ass team ! - Special THX to Achernar, Bl!tz and Odedge for your precious help along the way, much appreciated, your the best bro's :D - Lord_PorkSword for his textures (http://unrealoldfriends.activeboard.com/t31400890) - Nenad Pažanin for his chain mesh - Nobiax for his textures & plant meshes (http://nobiax.deviantart.com) - Remus for his Enceladus texture (http://forums.epicgames.com/threads/652930) - Ryan Brucks for the original UT2004 map! - Epic for the editor & assets ------------------------- Final maps for UT3 (newer to older) ------------------------- DOM-Itarion DM-Itarion Greed-Amissa Night Edition DM-Amissa Night Edition DM-Amissa CTF-Citius CTF-Fatima DM-Aly Second Edition DM-Aly Night Edition FPS DM-Aly Night Edition Greed-Nano DM-Nano DM-Station 12 ------------------------- Legal stuff ------------------------- Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.