------------------------- Map ------------------------- Map name : CTF-GRD-UOF-Hibernate Map game type : Greed Version : 1.0 Date : July 1, 2010 Players : 2 - 6 Requirements : UT3 + Patch 2.1 ------------------------- Author ------------------------- Author name : Jonatan "Thrallala" Czapnik Country : Sweden Lauguage : Swedish Email : jonatan.czapnik@gmail.com Forum : http://unrealoldfriends.activeboard.com/ ------------------------- Story ------------------------- An ancient city lost for hundreds of years as cold, darkness and blizzard passed through. Now finally awake and provides yet another place for tournament fighting. ------------------------- Map files ------------------------- CTF-GRD-UOF-Hibernate.ini CTF-GRD-UOF-Hibernate.txt CTF-GRD-UOF-Hibernate.ut3 CTF-GRD-UOF-Hibernate_LOC_int.upk ------------------------- Author note ------------------------- There's a Berserk pickup located on the top floor (you need to use a jumppad to get there), 3 seconds after the Berserk has spawned you'll hear a energy sound across the map, 5 seconds after it's taken you'll hear a different sound. There's also some red beams visible when the Berserk is spawned. Main changes from DM version : - Moved Link gun down the hallway. - Moved the 2 medium health (on the frozen pond) to the "shield belt cave", removed shield belt (too much armor for Greed). - Added player collision to the frozen pond (skulls wouldn't sink into it and you couldn't pick them up). - Added the Greed stuff (there are basically 3 sets of player starts near each weapn, except the enforer). ------------------------- Special thx, credits ------------------------- - The entire UOF team for all great feedback, Bl!tz, Lord Porkword, Stevelois, 1xtreme, Sebastien Nova, Odedge, Bane the Zergling, Diesalot & Rathalos. - Epic for the editor & assets - ShadeMistress for the skydome texture ------------------------- Legal stuff ------------------------- Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners. I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom stuff from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated. My map is for personal use only; you may not create derivative works based on that map without permission; you must include all files in the original package whenever you distribute the file and you may not remove or modify any copyright information in any of the files.